Monday, 25 August 2014

Unreal 4 Work Part 1.

Over the previous few weeks I've been working in Unreal Engine 4, it's a really powerful and surprisingly easy to use engine (at least the basics) and I've been working on putting together some levels to improve my skills and hopefully eventually use towards a portfolio that might get me a job in Level Design.

I started off my first level and working from these two concept images





over a few days put together this...








This level was never going to be overly successful being my first in Unreal 4 but I did learn a lot, from some basic mistakes to avoid to some nice shortcuts that save a lot of time. It's also worth nothing that everything here was made by me, from the textures to the models and I'm not really much of a 3D artist. I think that probably also helped distract from the purpose of what I was doing after a basic block out stage.

Overall though I think this was successful but for my next level I decided upon something a little different...

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