This inevitably leads to me getting frustrated with it and walking away, convinced that I'm not smart enough and that I don't have the time to get better at it. Not this time.
I decided to swallow my pride and start with the most basic thing I could find, the Roll-a-Ball tutorial on Unitys website seemed like a good place to start, and it was!
It taught me the basics of using the program, and it's actually pretty straight forward (so far) it even got me coding a little bit with some C#, even if most of that I copied verbatim from the tutorial video.
I couldn't figure out how to upload the game I made to this blog without paying for some outside hosting, so for now I think I'm happy to just upload some screenshots. Take a look, it's very basic but I'm still proud of what I accomplished in an evening.
I created a play field for the game, including walls, a character (the ball) and rotating cubes for pick ups. All of these things have C# scripts attached to them to allow them to do what they need to do.
The goal of the game is simple, move around the board picking up the pick ups, as you pick them up the score on the left increases. When you finish picking up the final one...
You get some incredibly unoriginal internet humor.
It's not much, but it's a start!
My plan is to move onto the second tutorial now, which is a basic top down space shooter. It doesn't seem to include any pick ups in the tutorial, so maybe I can combine the two tutorials to make for something slightly more complicated when I've finished?
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