Sunday, 13 April 2014

Unity and 3DS Max



So I started working on the next Unity project, the space shooter and it's going well although work has been extra busy, as has wedding planning so it's not going to be finished as quickly as I want. I guess it's better to be slow and accurate rather than rush it and learn nothing though!

I've also thought of a cool way I can combine it with what I learn't in the first project, so I might mix the two together into something a bit unique when I'm done.

I also have had a bit of a hankering for some 3D this weekend, especially low poly work. I always think it's much harder to be creative or to express what your trying to in low poly so it was a fun challenge.

It all spouted from a thread on NeoGaf about how good some DS games can look on an emulator when bumped up to 720p and I felt like I'd like to have a bit of fun recreating some of it! It is worth noting that NONE OF THESE ARE FINISHED PIECES!

This is was from Professor Oaks Lab in Heart Gold/Soul Silver as seen in this screenshot!
http://i.imgur.com/g1qnB6U.png

I made a low opacity cover for the tube as well but P3D doesn't allow for opacity on a free account. The texture is a 256x256, so why not throw on a normal map right!?

In the same screenshot is also a bookcase, when I was finished however it was so basic I threw in a simple plant and bin as well.



After working on such basic stuff I wanted to work on something slightly more complicated (not much though) that would give me an excuse to play with specular and normal maps and as a massive Final Fantasy fan my brain went to only one place...


All in all these models took about 5 hours for all three of them, I imagine if I put a bit more time into something I might be able to make something half decent. Who knows, maybe this bank holiday weekend might lead to something.

So that's what I've been working on, nothing too exciting but yeah!

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